38
23 Feb 2013
A Programmer and a Puzzler
Andrew Pontious along with Wolf Rentzsch talks about Andrew’s experiences with text adventure games: a bit of their history, what it was like to develop them, and his eventual deal-breaking frustration with puzzles.
Links:
- Mork & Mindy « Wikipedia
- Their Job Is to Break It « Edge Cases
- Interactive fiction « Wikipedia
- Zork « Wikipedia
- The Hitchhiker’s Guide to the Galaxy (video game) « Wikipedia
- Colossal Cave Adventure « Wikipedia
- Myst « Wikipedia
- Infocom « Wikipedia
- Sierra Online « Wikipedia
- Inform
- TADS, the Text Adventure Development System
- Infocom - Zork Downloads
- The Interactive Fiction Archive
- Interactive Fiction Competition
- XYZZY Awards
- intfiction.org, the Interactive Fiction Community Forum
- A MUD Forever Voyaging
- Brass Lantern, the Adventure Game Website: Beginner Resources
- C4[1] Robert Andersen: Icon Intermission
Rejected Episode Titles:
- No, That’s Not It
- Like a Leaden Weight
- Something from My Past, My Mysterious Past
- GO WEST
- Why People Don’t Love Us
- Violence Isn’t the Answer to This One
- A Certain Amount of Guess-the-Verb
- Very Siri-Like
- The Siracusa Argument
- My Inherent Skepticism
- A Bajillion Verbs That You Could Choose
- You Will Be Eaten by a Grue
- Let’s Say You Have a Kazoo
- Getting the Ambience Straight
- Typing in the Same Verb Two Hundred Times
- Deflating the Stakes a Bit
- Actually Part of the Problem
- Kind of Being a Smart-Ass
- More Like Debugging Than Programming
- That Is Show Business
- I Believe You Called It a Wasteland